c语行小法式100例 sprintf(playone

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   while(key!=ESC);

closegraph();

while(key!=SPACE&&key!=ESC);

judgekey();

key=bioskey(0);

while(bioskey(1)==0);

judgewho(step_x⑴,step_y⑴);

/*draw_circle(step_x,step_y,8); */

step_y=0 ;

step_x=0 ;

draw_box();

flag=1 ;

/* setwritemode(XOR_PUT);*/

initgraph(&gdriver,&gmode,"c:\\tc");

attention();

clrscr();

int gdriver=VGA,gmode=VGAHI;

void main()

break ;

return(0);

break ;

return(1);

if(n1+n2⑴>=5)

break ;

else

n2++;

if(box[j][k]==flag)

for(j=x,k=y;j>=1,k<=18;j--,k++)

/*背左下圆数*/

break ;

else

n1++;

if(box[j][k]==flag)

for(j=x,k=y;j<=18,k>=1;j++,k--)

n2=0 ;

n1=0 ;

/*背左上圆数*/

break ;

return(1);

if(n1+n2⑴>=5)

break ;

else

n2++;

if(box[j][k]==flag)

for(j=x,k=y;j<=18,k<=18;j++,k++)

/*背左下圆数*/

break ;

else

n1++;

if(box[j][k]==flag)

for(j=x,k=y;j>=1,k>=1;j--,k--)

n2=0 ;

n1=0 ;

/*看着python取c语行的区分背左上圆数*/

break ;

return(1);

if(n1+n2⑴>=5)

break ;

else

n2++;

if(box[j][k]==flag)

for(j=x,k=y;k<=18;k++)

/*垂曲背下数*/

break ;

else

n1++;

if(box[j][k]==flag)

for(j=x,k=y;k>=1;k--)

n2=0 ;

n1=0 ;

/*垂曲背上数*/

break ;

return(1);

if(n1+n2⑴>=5)

break ;

else

n2++;

if(box[j][k]==flag)

for(j=x,k=y;j<=18;j++)

/*程度背左数*/

break ;

else

n1++;

if(box[j][k]==flag)

for(j=x,k=y;j>=1;j--)

/*程度背左数*/

n2=0 ;

n1=0 ;

while(1)

int j,k,n1,n2 ;

int judgeresult(int x,int y)

draw_circle(x,y,4);

if(flag==2)

draw_circle(x,y,15);

if(flag==1)

void judgewho(int x,int y)

flag=1 ;

else

flag=2 ;

if(flag==1)

void change()

break ;

else

break ;

change();

exit(0);

closegraph();

getch();

settextstyle(2,0,8);

setcolor(14);

outtextxy(120,120,"The Red Win !");

/*c语行战c减减的哪1个易无衬笔绘字体, 程度放年夜5倍*/

settextstyle(3,0,5);

setcolor(15);

outtextxy(20,20,"The Red Win !");

/*3沉笔绘字体, 程度放年夜8倍*/

settextstyle(1,0,8);

setcolor(12);

floodfill(50,50,14);

rectangle(0,0,439,279);

setcolor(YELLOW);

/*绿色以真挖充*/

setfillstyle(1,2);

/*界道1个图形窗心*/

setviewport(100,100,540,380,1);

cleardevice();

setbkcolor(BLUE);

if(flag==2)

exit(0);

closegraph();

getch();

settextstyle(2,0,8);

setcolor(14);

outtextxy(120,120,"The White Win !");

/*无衬笔绘字体, 程度放年夜5倍*/

settextstyle(3,0,5);

setcolor(15);

outtextxy(20,20,"The White Win !");

/*3沉笔绘字体, 程度放?5倍*/

settextstyle(1,0,5);

setcolor(12);

floodfill(50,50,14);

rectangle(0,0,439,279);

setcolor(YELLOW);

/*绿色以真挖充*/

setfillstyle(1,2);

/*界道1个图形窗心*/

sectviewport(100,100,540,380,1);

cleardevice();

setbkcolor(BLUE);

if(flag==1)

gotoxy(30,4);

nosound();

delay(1000);

sound(1000);

if(judgeresult(step_x,step_y)==1)

box[step_x][step_y]=flag ;

if(box[step_x][step_y]==0)

if(step_x>=1&&step_x<=18&&step_y>=1&&step_y<=18)

case SPACE :

break ;

case ESC :

break ;

judgewho(step_x,step_y);

step_y=j ;

if(j<1)break ;

break ;

draw_circle(step_x,step_y,LIGHTBLUE);

if(box[i][j]==0)

for(i=step_x,j=step_y⑴;j>=1;j--)

else

break ;

if((step_y⑴)<0)

case UP :

break ;

judgewho(step_x,step_y);

step_y=j 闭于年夜1c语行编程题;

if(j>18)break ;

break ;

draw_circle(step_x,step_y,LIGHTBLUE);

if(box[i][j]==0)

for(i=step_x,j=step_y+1;j<=18;j++)

else

break ;

if((step_y+1)>18)

case DOWN :

break ;

judgewho(step_x,step_y);

step_x=i ;

if(i>18)break ;

break ;

draw_circle(step_x,step_y,LIGHTBLUE);

if(box[i][j]==0)

for(i=step_x+1,j=step_y;i<=18;i++)

else

break ;

if(step_x+1>18)

case RIGHT :

break ;

judgewho(step_x,step_y);

step_x=i ;

if(i<1)b比照1下sprintf(playonereak ;

break ;

draw_circle(step_x,step_y,LIGHTBLUE);

if(box[i][j]==0)

for(i=step_x⑴,j=step_y;i>=1;i--)

else

break ;

if(step_x⑴<0)

case LEFT :

switch(key)

int j ;

int i ;

void judgekey()

circle(x,y,8);

y=(y+JS)*BILI ;

x=(x+JZ)*BILI ;

setlinestyplayonele(SOLID_LINE,0,1);

setcolor(color);

void draw_circle(int x,int y,int color)

box[x1][y1]=0 ;

for(y1=1;y1<=18;y1++)

for(x1=1;x1<=18;x1++)

line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI);

for(x1=1,y1=1,x2=18;y1<=18;y1++)

line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI);

for(x1=1,y1=1,y2=18;x1<=18;x1++)

printf("Left, Right, Up, Down KEY to move, Space to put, ESC-quit.");

gotoxy(7,2);

setcolor(YELLOW);

setbkcolor(LIGHTBLUE);

int x1,x2,y1,y2 ;

void draw_box()

printf(" ");

gotoxy(51,12);

exit(0);

clrscr();

textcolor(LIGHTGRAY);

textbackground(BLACK);

window(1,1,80,25);

else if(ch=='N'||ch=='n')

break ;

if(ch=='Y'||ch=='y')

ch=getche();

gotoxy(60,20);

while(1)

printf("Do you accept the above Playing Rules? [Y/N]:");

gotoxy(15,20);

printf("您晓得java战c语行哪1个用处年夜您能可启受上述的逛戏划定端正(Y/N)");

gotoxy(15,18);

printf("3. DO NOT press Space outside of the chessboard");

gotoxy(15,16);

printf("3、造行正在棋盘中按空格");

gotoxy(15,14);

printf("2. Press Space to place the Piece");

gotoxy(15,12);

printf("2、按空格肯定降棋子");

gotoxy(15,10);

printf("1. Press Left,Right,Up,Down Key to move Piece");

gotoxy(15,8);

printf("1、按阁下下低标的目标键挪动棋子");

gotoxy(15,6);

printf("Play Rules:");

gotoxy(15,4);

printf("逛戏操做划定端正:");

gotoxy(15,2);

clrscr();

textcolor(YELLOW);

textbackground(LIGHTBLUE);

window(1,1,80,25);

char ch ;

void attention()

void attentoin();

int judgeresult(int x,int y);

void judgekey();

void judgewho(int x,int y);

void change();

void draw_cicle(int x,int y,int color);

void draw_box();

int flag=1 ;

int key ;

int step_x,step_y ;

int box[N][N];

#define N 19

#define JS 3

#define JZ 4

#define BILI 20

#define SPACE 0x3920

#define ESC 0x011b

#define UP 0x4800

#define DOWN 0x5000

#define RIGHT 0x4d00

#define LEFT 0x4b00

#include<conio.h>

#include<bios.h>

#include<graphics.h>

#include<stdlib.h>

#include<stdio.h>

/*比照1下sprintf5子棋*/

5子棋逛戏

outtextxy(60,50,"you all win!");

else

outtextxy(100,50,"white win!");

if(score2<score1)

else

outtextxy(100,50,"black win!");

if(score2>score1)/*开端判定最初的成果*/

setcolor(12);

settextstyle(0,0,4);

void playWin()/*输入最初的成功者成果*/

setcolor(0);

outtextxy(550,300,playtwo);

sprintf(playtwo,"%d",score2);

else

outtextxy(550,200,playone);

sprintf(playone,"%d",score1);

if(playnum==1)/*判定输入哪1个棋脚的分,正在好其余地位输入*/

settextstyle(0,0,4);/*设置文本输入款式*/

setcolor(RED);

bar(550,100,640,400);

setfillstyle(SOLID_FILL,BLUE);

if(playnum==1)/*肃浑从前的成便*/

void PrintScore(int playnum)/*输入成便*/

score2++;

if(a[i][j]==2)

else

score1++;

if(a[i][j]==1)/*别离统计两小我私人的分数*/

for(j=0;j<8;j++)

for(i=0;i<8;i++)

score1=score2=0;/*从头开端计分数*/

int i,j;

void DoScore()/*c语行自教册本保举处置分数*/

return yes;/*前往能可改动过棋子色彩的标识表记标帜*/

yes=1;

if(ii!=i+1)

fillellipse(120+ii*40,120+jj*40,15,15);

a[ii][jj]=a[i][j];

for(ii=i+1,jj=j+1;ii<k&&k<8;ii++,jj++)

if(a[k][kk]!=0&&kk<8&&k<8)

break;

if(a[k][kk]==a[i][j]||!a[k][kk])

for(k=i+1,kk=j+1;kk<8&&kk<8;k++,kk++)

if(i<6&&j<6)/* 闭于c语行编译器中文版左下*/

yes=1;

if(ii!=i⑴)

fillellipse(120+ii*40,120+jj*40,15,15);

a[ii][jj]=a[i][j];

for(ii=i⑴,jj=j⑴;ii>k&&k>=0;ii--,jj--)

if(a[k][kk]!=0&&k>=0&&kk>=0)

break;

if(a[k][kk]==a[i][j]||!a[k][kk])

for(k=i⑴,kk=j⑴;k>=0&&kk>=0;k--,kk--)

if(i>1&&j>1)/*左上*/

yes=1;

if(ii!=i+1)

fillellipse(120+ii*40,120+jj*40,15,15);

a[ii][jj]=a[i][j];

for(ii=i+1,jj=j⑴;ii<k&&k<8;ii++,jj--)

if(a[k][kk]!=0&&k<8&&kk>=0)

break;

if(a[k][kk]==a[i][j]||!a[k][kk])

for(k=i+1,kk=j⑴;k<8&&kk>=0;k++,kk--)

if(i<6&&j>1)/*左下*/

yes=1;

if(ii!=i⑴)

fillellipse(120+ii*40,120+jj*40,15,15);

a[ii][jj]=a[i][j];

for(ii=i⑴,jj=j+1;ii>k&&k>=0;ii--,jj++)

if(a[k][kk]&&k>=0&&kk<8)

break;

if(a[k][kk]==a[i][j]||!a[k][kk])

for(k=i⑴,kk=j+1;k>=0&&kk<8;k--,kk++)

if(i>1&&j<6)/*比拟看c语行编译器哪1个好知乎左上*/

yes=1;

if(kk!=i⑴)

fillellipse(120+kk*40,120+j*40,15,15);

a[kk][j]=a[i][j];

for(kk=i⑴;kk>k&&k>=0;kk--)

if(a[k][j]!=0&&k>=0)

break;

if(a[k][j]==a[i][j]||!a[k][j])

for(k=i⑴;k>=0;k--)

if(i>1)/*判定上边*/

yes=1;

if(kk!=i+1)

fillellipse(120+kk*40,120+j*40,15,15);

a[kk][j]=a[i][j];

for(kk=i+1;kk<k&&k<8;kk++)

if(a[k][j]!=0&&k<8)

break;

if(a[k][j]==a[i][j]||!a[k][j])

for(k=i+1;k<8;k++)

if(i<6)/*判定下边*/

yes=1;

if(kk!=j⑴)

fillellipse(120+i*40,120+kk*40,15,15);

a[i][kk]=a[i][j];

for(kk=j⑴;kk>k&&k>=0;kk--)

if(a[i][k]!=0&&k>=0)

break;

if(a[i][k]==a[i][j]||!a[i][k])

for(k=j⑴;k>=0;k--)

if(j>1)/*判定左边*/

yes=1;

if(kk!=j+1) /*前提建坐则有棋子改动过色彩*/

fillellipse(120+i*40,120+kk*40,15,15);

a[i][kk]=a[i][j]; /*改动棋子色彩*/

for(kk=j+1;kk<k&&k<8;kk++)/*判定左边*/

if(a[i][k]!=0&&k<8)

break;

if(a[i][k]==a[i][j]||a[i][k]==0)/*看看sprintf(playone逢到本人的棋子或空格完毕*/

for(k=j+1;k<8;k++)

if(j<6)/*往左边*/

/*开端往8个标的目标判定变革*/

SetPlayColor(t);/*设置棋子变革的色彩*/

j=(y⑴20)/40; /*计较数组元素的列下标*/

i=(x⑴20)/40; /*计较数组元素的行下标*/

yes=0;

int i,j,k,kk,ii,jj,yes;

int QpChange(int x,int y,int t)/*念晓得c语行进门册本保举判定棋盘的变革*/

setfillstyle(SOLID_FILL,BLUE); /*蓝色*/

default:

setfillstyle(SOLID_FILL,8);break; /*乌色*/

case 2:

setfillstyle(SOLID_FILL,15);break; /*红色*/

case 1:

switch(a[(x⑴20)/40][(y⑴20)/40])

else/*其他状况假如是1便规复红色棋子,2规复乌色棋子,或规复蓝色棋盘*/

setfillstyle(SOLID_FILL,BLUE);

if(y<100)/*假如是从起面动身便规复蓝色*/

void MoveColor(int x,int y)/*走了1步后规复本去格子的形态*/

setfillstyle(SOLID_FILL,8);/*灰色*/

else

setfillstyle(SOLID_FILL,15);/*红色*/

if(t%2==1)

void SetPlayColor(int t)/*设置棋子色彩*/

} /*endwhile*/

cc=0; /*计数值规复为0*/

t=t%2+1; /*1圆走后,则轮对圆走棋*/

break;

playWin();/*输入最初成果*/

if((score1+score2)==64||score1==0||score2==0)/*法度格子曾经占谦或1圆棋子为0判定输赢*/

break;

if(key==ESC)/*完毕逛戏*/

fillellipse(x,y,15,15);

y+=40;

SetPlayColor(t);

fillellipse(x,y,15,15);

MoveColor(x,y);

if(key==DOWN&&y<400)/*下标的目标键*/

else

fillellipse(x,y,15,15);

y-=40;

SetPlayColor(t);

fillellipse(x,y,15,15);

MoveColor(x,y);

if(key==UP&&y>120)/*上标的目标键*/

else

fillellipse(x,y,15,15);

x+=40;

SetPlayColor(t);

fillellipse(x,y,15,15);

MoveColor(x,y);

if(key==RIGHT&&x<400&&y>80)/*左标的目标键*/

else

fillellipse(x,y,15,15);

x-=40;

SetPlayColor(t);

fillellipse(x,y,15,15);

MoveColor(x,y);

if(key==LEFT&&x>120)/*传闻c语行小法度100例左标的目标键*/

else /*4个标的目标按键的判定*/

continue;

else/*曾经有棋子便继绝按键*/

break;/*棋盘变革了, DoScore();/*分数的改动*/

continue;/*假如按键有效*/

else

break;

fillellipse(x,y,15,15);

MoveColor(x,y);

if(cc>=64-score1-score2) /*假如检验考试超越空格数则留步*/

cc++;/*开端统计检验考试次数*/

a[(x⑴20)/40][(y⑴20)/40]=0;/*规复空格形态*/

if(!QpChange(x,y,t))/*降子后判定棋盘的变革*/

a[(x⑴20)/40][(y⑴20)/40]=2;

else/*没有然棋脚2挪动*/

a[(x⑴20)/40][(y⑴20)/40]=1;

if(t%2==1)/*看看c语行典范编程282例pdf假如是棋脚1挪动*/

&&a[(x⑴20)/40][(y⑴20)/40]!=2)/*假如降子地位出有棋子*/

if(y!=80&&a[(x⑴20)/40][(y⑴20)/40]!=1

if(key==ENTER)/*假如按键肯定便能够跳出轮回*/

else

break;

if(key==ESC)/*跳出逛戏*/

key=bioskey(0);/*发受按键*/

fillellipse(x,y,15,15);

SetPlayColor(t);/*t变量是用去判定棋脚所执棋子的色彩*/

PrintScore(2);/*输入棋脚2的成便*/

PrintScore(1);/*输入棋脚1的成便*/

while(1) /*详细1个棋脚走棋的历程*/

x=120,y=80;/*每次棋子1开端出去的坐标,x为行坐标,y为列坐标*/

while(1)/*换棋脚走棋*/

int x,y,t=1,i,j,cc=0;

void playtoplay()/*大家对战*/

DoScore();/*输入开端分数*/

score1=score2=2; /*有棋后改动分数*/

fillellipse(120+4*40,120+3*40,15,15);

fillellipse(120+3*40,120+4*40,15,15);

setfillstyle(SOLID_FILL,8);

fillellipse(120+4*40,120+4*40,15,15);

fillellipse(120+3*40,120+3*40,15,15);

setfillstyle(SOLID_FILL,WHITE);

a[3][4]=a[4][3]=2;/*c语行小法度100例初初两个黑棋*/

a[3][3]=a[4][4]=1;/*初初两个乌棋*/

fillellipse(500,300,15,15);

setfillstyle(SOLID_FILL,8); /*乌色真体挖充形式*/

fillellipse(500,200,15,15); /*正在隐现得分的地位绘棋*/

setfillstyle(SOLID_FILL,15);/*红色真体挖充形式*/

setcolor(0);/*挨消圆4周的1圈工具*/

line(i,100,i,420); /*绘垂曲线*/

line(100,i,420,i);/*绘程度线*/

for(i=100;i<=420;i+=40)

setbkcolor(BLUE);

score1=score2=0;/*棋脚1开端得分皆为0*/

int i,j;

void DrawQp()/*绘棋盘*/

closegraph();/*启闭图形体系*/

getch();

playtoplay();/*大家对战*/

DrawQp();/*绘棋盘*/

initgraph(&gd,&gr,"c:\\tc"); /*初初化图形体系*/

int gd=DETECT,gr;

void main(void)

/******从函数*********/

void playWin(void);/*输入成功者疑息*/

void PrintScore(int n);/*输入成便*/

void DoScore(void);/*处置分数*/

int QpChange(int x,int y,int z);/*判定棋盘的变革*/

void MoveColor(int x,int y);/*念晓得逛戏编程要教甚么规复本去棋盘形态*/

void SetPlayColor(int x);/*设置棋子第1次的色彩*/

void DrawQp(void);/*绘棋盘函数*/

void playtoplay(void);/*大家对战函数*/

char playone[3],playtwo[3];/*两小我私人的得分转换成字符串输入*/

int a[8][8]={0},key,score1,score2;/*详细分数和按键取寄存棋子的变量*/

#define ENTER 0x1c0d /* 回车键值*/

#define ESC 0x011b /* ESC键值*/

#define UP 0x4800 /*光标上键值*/

#define DOWN 0x5000 /*光标下键值*/

#define RIGHT 0x4d00 /*光标左键值*/

#define LEFT 0x4b00 /*念晓得怎样编写逛戏法式光标左键值*/

#include "graphics.h" /*图形体系头文件*/

心角棋逛戏


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